//5 has graphics <1>/* Graphics Not Rendered in HTML */ F64 t0=Beat; #define CENTER_X 200 U0 DrawIt(CTask *,CDC *dc) { F64 dt=Beat-t0; dc->flags|=DCF_SYMMETRY; DCSymmetrySet(dc,CENTER_X,0,CENTER_X,1); Sprite3(dc,CENTER_X-40,75+dt,0,<1>); } U0 Song() { SettingsPush; //See SettingsPush Fs->draw_it=&DrawIt; Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; music.tempo=2.5; try { while (!ScanKey) { t0=Beat; Play("5sFGFGetDCFqD4G5DGDetDF4B", "God, \0 \0 \0 \0please \0 \0 \0help \0me.\n\0 \0 \0 \0 \0 \0 \0"); Play("5sFGFGetDCFqD4G5DGDetDF4B", "God, \0 \0 \0 \0please \0 \0 \0help \0me.\n\0 \0 \0 \0 \0 \0 \0"); Play("4qA5C4A5DetF4GBsG5F4G5FetCDFsDFDF", "Thy \0will \0be \0done.\n\0 \0 \0 \0 \0 \0 \0" " \0 \0 \0 \0 \0 \0 \0 \0"); Play("4qA5C4A5DetF4GBsG5F4G5FetCDFsDFDF", "Thy \0will \0be \0done.\n\0 \0 \0 \0 \0 \0 \0" " \0 \0 \0 \0 \0 \0 \0 \0"); } } catch PutExcept; SettingsPop; } Song;